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Tuesday, April 9 • 15:30 - 16:00
How to write native plugins in Unity: do not fear the [brackets]

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Many Unity developers have the impression that developing native code plugins for unity is complicated. Gabriel Steinkirch will share his experience on the topic and try to show that it is not only easy, but also very useful to be able to write your own Android (Java) and iOS (objective-c/Swift) plugins. 

Speakers
avatar for Gabriel Steinkirch

Gabriel Steinkirch

Software Developer, InnoGames
Gabriel Steinkirch is Software Developer at InnoGames and Game Developer since 2007. He worked on many titles and with a variety of technologies including Flash, Android and iOS. For the last 8 years he's been focusing on Unity. Gabriel is a passionate team player who always aims... Read More →