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Tuesday, April 9 • 10:45 - 11:10
60 Parsecs! - the making of a sequel that was never meant to be

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How hard could it be to create a sequel to your successful game? As we found out during the development of 60 Parsecs!, a follow-up to Robot Gentleman's debut title 60 Seconds!, it may easily blow up in your innocent, indie face. Not only are there new challenges to face, but you may be surprised to discover that things you knew from your first game are no longer true. We will share our experiences of crossing such a minefield of development and tell the story of how we've managed to make it to the other side in one piece. More or less.

Speakers
avatar for Dominik Gotojuch

Dominik Gotojuch

Founder & Creative Director, Robot Gentleman
Dominik originally intended to become an actor, but it only took a few days at Lionhead Studios to realise what he wanted to do for the rest of his life – develop games! Initally an AI programmer on the AAA award-winning titles Fable III and Witcher 3, he eventually made his way... Read More →