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Tuesday, April 9 • 11:35 - 12:00
PVE and PVP - Finding the right balance

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In The Cycle, players are not told which way to play, but rather allowed to work together or alone when fighting others or the environment. Yager's goal was to create a game where all of these different ways of playing would allow players a chance to win.

This talk is about the challenges Yager's development team faced when trying to create a game that combines cooperative play, PVE and PVP in a single match setting. It is about how intertwined these three parts of the game are and how the devs often found that making a change in one area would have far reaching consequences for the other two.

This talk is about a year’s worth of development and testing, trying to find a balance between cooperative and solo play and between PVE and PVP. It examines how additions and changes of features created new, unexpected dynamics and how the balance between PVE and PVP differs greatly in internal and external playtests.

Speakers
avatar for Torkel Forner

Torkel Forner

Senior Game Designer, Yager
In my early-to-mid-twenties, after a couple of years of aimless studying, I found myself face to face with a simple question. What am I going to be when I grow up? After a quick analysis of my life, I realized that what I loved to think about, play and generally occupy most of my... Read More →