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Monday, April 8 • 16:45 - 17:30
Game Financing in Germany

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Funding a game in Germany can be a long race with many stops. The federal system is sheltering different regional funding bodies who over the years have stepped up their efforts consecutively. But they rarely offer a sufficient financial envelope that allows companies to compete outside a smaller segment of the market. Venture capitalists on the other side are yet shy as deer when it comes to funding games, at least until recently. Due to promising developments in the field of funding games in Germany and other uncertainties, we are going to shed the light on this matter and ask about the best way to fund games now and in the near future.

Moderators
avatar for Petra Fröhlich

Petra Fröhlich

GamesWirtschaft.de
Following a successful editorial career spanning more than 25 years, Petra Froehlich started the website GamesWirtschaft.de mid 2016. Before that she has been in charge for market-leading games magazines, websites and apps as editor-in-chief and publishing director. Petra Froehlich... Read More →

Speakers
avatar for Olga Voronina

Olga Voronina

Senior Business Development Manager, Super.com
Olga is a senior business development manager at Super.com Investment Fund and Publisher. Her main responsibility is to help developers connect with Super.com fund and explore their opportunities with the fund vast ecosystem of investment and publishing tools. Her first experience... Read More →
avatar for Jari-Pekka Kaleva

Jari-Pekka Kaleva

COO, European Games Developer Federation (EGDF)
As the COO of European Games Developer Federation (EGDF), Jari-Pekka Kaleva follows European politics from the games industry perspective. He is also the senior policy analyst at Neogames, working to accelerate, coordinate and support the development of the Finnish games industry... Read More →
avatar for Andreas Suika

Andreas Suika

Unreal Engine Evangelist, Epic Games
As Unreal Engine Evangelist at Epic Games, Andreas helps developers create successful games and applications with Unreal Engine 4. Andreas has 19+ years experience in different roles. At UBISOFT BLUE BYTE he worked as Level-, and Game Designer and Creative Director on titles like... Read More →