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Tuesday, April 9 • 16:30 - 17:30
Games as a Service

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Games as a Service is the new paradigm of the industry. Creating game worlds that will last longer, stories than will unfold over time and therefore engage players constantly with new events - all this means new tools and infrastructure. This panel will deepen the findings of previous sessions and give the audience the opportunity to be involved.

Speakers
avatar for Ana Fernández del Río

Ana Fernández del Río

Data Science Director, Yokozuna Data
Ana Fernández del Río is the Data Science Director of Yokozuna Data. Her main goal is to understand and predict individual player behaviour, developing machine learning models that can be used in production.She is a Theoretical Physicist with a M.Sc. in Statistical Physics of Complex... Read More →
avatar for Carsten Orthbandt

Carsten Orthbandt

CTO, zeuz.io
Carsten Orthbandt, CTO at zeuz.io, is a seasoned industry veteran with more than 20 years of experience. Today he pushes the boundaries of what's possible in multiplayer infrastructure and hybrid cloud solutions. Carsten has always been a technology frontrunner, employing modern development tools and strategies ever... Read More →
avatar for Florian Oeser

Florian Oeser

Senior DevOps Engineer, YAGER Development
Florian is a Senior DevOps Engineer working at YAGER Development GmbH since more than ten years.Starting his career as an intern and later working student developing the rendering engine and toolset for slot machine games, he discovered his passion for Continuous Delivery, gaining... Read More →
avatar for Harald Riegler

Harald Riegler

CEO & Founder, Gamedev Consult
Harald is the founder and CEO of Gamedev Consult, and managing partner at Games Industry Network. Starting his career in the 90’s as a C64 and Atari demo scene programmer, he quickly got into freelance game development in the late nineties on Sony’s first Playstation. In 2001... Read More →