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LIVE OPS & COMMUNITY MANAGEMENT SUMMIT [clear filter]
Monday, April 8
 

14:30

Start Lean, Learn Fast, Scale Faster - How a small idle game became an international smash hit
In his keynote, Daniel shares Kolibri Games’ success story and how the small team managed to develop an idle game in only eight weeks that is played by millions around the world today. With insights into the company’s lean development processes and their signature games as a service approach, he explains why you should quickly get on the market to develop a truly user-centric product that is geared towards long-term success.

Speakers
avatar for Daniel Stammler

Daniel Stammler

Co-CEO & Co-Founder, Kolibri Games
Daniel Stammler is Co-CEO and Co-Founder of Kolibri Games. He studied Information Engineering and Management at the Karlsruhe Institute of Technology (KIT), where he embarked on his first entrepreneurial ventures as Project Manager for the student management consultancy “delta... Read More →


15:00

Designing for Growth with Live Game Operations
For the growing number of games that are always online, managing live operations is increasingly essential. Live Ops expands the fun with continual engagement and connected experience. Your game is part of their lives. Growth depends on satisfaction and modular features that can operate independently. Games as Community is a crucial process for your design.

Speakers
avatar for Mark Vallee

Mark Vallee

PlayFab Engagement Manager, Microsoft (Playfab)
Mark ran multimillion user online projects. Entrepreneur, an award-winning developer with 19 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries, Mark built studios for Ubisoft, Unity... Read More →


15:30

Civility By Design: Fostering a Community of Confident, Creative and Compassionate Digital Natives
Safety should be standard by design. And for us, it is. But why stop there? We want better. 
Roblox is committed to empowering kids, teens, parents and caregivers with the skills to create positive online experiences. Through its new Digital Civility Initiative, Roblox will invest in three main areas: enhancing the in-game experience for players; equipping parents, caregivers and educators with actionable resources to promote community safety and digital civility; and partnering with digital safety leaders to strengthen the platform and make a positive impact on the industry.
Empowering the creativity of our developers is central to everything we do at Roblox, and a positive online environment comes hand-in-hand with that. 
Roblox’s goal is to help players build strong lifelong civility skills by teaching them how to interact online in a positive way. We want to share best practice and inspire the industry  to aim higher, to collaborate and set a new standard for online communities. One which is kinder, more empathic, and fun! 

Speakers
avatar for Laura Higgins

Laura Higgins

Director of Community Safety & Digital Civility, Roblox
Laura Higgins is Director of Community Safety and Digital Civility at Roblox. Roblox’s groundbreaking digital civility initiative is focused on providing the community with the skills needed to create positive online experiences. Civility online is a new concept, but based on existing... Read More →


15:55

How to optimize decisions for your audience and make a narrative game perform on the F2P-market
The market for narrative driven F2P games generated around 400 Million $ in revenues last year. And it is growing at an astounding speed. Releasing a game into this market is chance and challenge at the same time. Creating a solid story is only the first step. Adding beautiful graphics, the second. And the third is optimizing your premium decisions. Does this influence how to approach Live Operations? And if so in which way? This talk will help you find an answer to both of these questions.
How to approach this optimization? Which numbers should a game designer be looking for?

Speakers
avatar for Ulrike Küchler

Ulrike Küchler

Producer, Gamebook
Ulrike Küchler has started working in the media industry in 2003 and built a cross-industry background in the likes of games, entertainment, broadcasting and publishing. Her career is driven by one key challenge: how can we fuse storytelling and new technologies into fun and successful... Read More →
avatar for Nico Nowarra

Nico Nowarra

CBDO, Gamebook
Nico Nowarra has worked more than 20 years as journalist, writer and Business Developer. His track record includes numerous radio plays, games and talks. Beyond that he is a novelist and has published over 1000 articles. Nico has worked as a lecturer for storytelling, journalism and... Read More →


16:20

Learning to Communicate
Community Management is a varied skill set gig that encompasses many different areas within the games industry. Learn how communication flow can help improve your game and your community at the same time.

Speakers
avatar for Lance James

Lance James

Head of Production, Versus Evil
Lance James is the current Head of Production for Versus Evil after working as Community Director and Producer for the last 4 years. Has launched numerous titles over the past 10 years including Defiance, Warface, Banner Saga Series, Pillars of Eternity 2, and more.