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Tuesday, April 9


A Tale of Two Cities – Managing a Game Project Half a World Away
Two teams, two locations, but one game to rule them all! Managing one team can be challenging enough, but how do you deal with a team that’s split between two cities, separated by a 7-hour time difference? But there’s more to think about than just time; locales often have varied approaches to work and a litany of cultural differences. Enya will discuss the knowledge passed down to her and her own learnings from managing World of Warships Blitz, which has developer teams in both Shanghai and Berlin. The focal points will include tackling time differences, optimizing and picking the perfect communication channels, dealing with bottlenecks and avoiding ‘Us vs. Them’ situations. Overcoming these challenges can lead to a rich, diverse and, most importantly, united development team!

avatar for Enya Tack

Enya Tack

Associate Project Manager, Wargaming Mobile
Enya Tack is the Associate Project Manager for World of Warships Blitz at Wargaming Mobile.In 2014, Enya moved to Berlin to start her career in the gaming industry. First, she dabbled in customer support, but quickly moved on to community management at Shanda Games, working on F2P... Read More →


How to leverage monetization options in Messenger Games
Since Facebook (1.3 bill.) and WeChat (1 bill.) opened their HTML5 gaming platforms for external developers in early 2018, Messenger Games have become the next big thing. The opportunity is massive: Developers have the chance to reach enormous pre-built communities. These users are already connected with each other, active on a daily basis and interested in playing games in principle. With all monetization options made available on Facebook Instant Games in 2018, the forecasted hot opportunity has now manifested itself. The major question is: How to generate sustainable revenue? In this talk, SOFTGAMES’ CEO & Co-Founder Alexander Krug will share some crucial learnings on how to optimize monetization using all available options.

avatar for Alexander Krug

Alexander Krug

Previously working at Yahoo!, Alexander is a serial games industry entrepreneur with more than 10 years of experience in making big things happen. He possesses excellent corporate strategy skills and is a person of proven ability to act as results-oriented leader who collaboratively... Read More →


How to write native plugins in Unity: do not fear the [brackets]
Many Unity developers have the impression that developing native code plugins for unity is complicated. Gabriel Steinkirch will share his experience on the topic and try to show that it is not only easy, but also very useful to be able to write your own Android (Java) and iOS (objective-c/Swift) plugins. 

avatar for Gabriel Steinkirch

Gabriel Steinkirch

Software Developer, InnoGames
Gabriel Steinkirch is Software Developer at InnoGames and Game Developer since 2007. He worked on many titles and with a variety of technologies including Flash, Android and iOS. For the last 8 years he's been focusing on Unity. Gabriel is a passionate team player who always aims... Read More →


Hypercasual – Creating successful games for a casual audience
People say that first ideas often tend to be the best. If you look at the market of hyper casual games, which is game design reduced to its basal structures, they appear to be just like that - a vast collection of first ideas. While most of them just fade away quickly, the combination of sheer mass and mutation happiness has always proven to be a evolutional advantage. No wonder hyper casuals have conquered the market in no time. In this talk you can take a deep dive into the creation of a hyper casual game with Alex from Voodoo’s newly opened Berlin Studio. Their General Director is stripping down the various elements that make a hit game.  

avatar for Alex Willink

Alex Willink

General Manager, Voodoo
Alex is the General Manager of Voodoo’s newest studio in Berlin, and has been tasked with making the office into a European powerhouse. Alex is a commercially minded, hands on project manager and entrepreneur. Previously Head Of Strategic Partnerships at Gram Games, Alex has held... Read More →