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TECH SUMMIT [clear filter]
Tuesday, April 9

14:30 CEST

From Monolith to Microservices – Evolving from Build Engineering to DevOps
This talk will give you an overview of the technical and organizational challenges we faced while growing from a small game centric build engineering team to a full-fledged DevOps department operating a self-published live game. We will show why a microservice approach and infrastructure as code not only fits from a tech perspective, but also from the business side.

avatar for Florian Oeser

Florian Oeser

Senior DevOps Engineer, YAGER Development
Florian is a Senior DevOps Engineer working at YAGER Development GmbH since more than ten years.Starting his career as an intern and later working student developing the rendering engine and toolset for slot machine games, he discovered his passion for Continuous Delivery, gaining... Read More →

Tuesday April 9, 2019 14:30 - 15:00 CEST
STAGE 2 (Kulturbrauerei Maschinenhaus)

15:00 CEST

What can AI and big data do for video games?
Always-online games are rapidly transforming the video game industry. Video games entail complex and interesting problems, and the actions performed by their players generate extremely rich datasets that constitute an ideal playground to understand human behavior.

Data-driven game development has extraordinary potential both to provide players with an optimized game experience and to increase user engagement. Machine learning methods can be used to predict individual player behavior, revealing information such as the moment and game level at which any given player will leave the game, when they will make their next purchase and which virtual item they are likely to select, in which in-game events they would like to take part or which playing style they would find most enjoyable to compete with. This allows developers and game planners to take customized preventive actions aimed at maximizing player engagement and lifetime.

I will review the main artificial intelligence techniques that will revolutionize the mobile game industry, focusing on deep learning and ensemble learning methods that are crucial to provide a customized player experience through personalized game events, marketing campaigns, and in-game item/action recommendations. I will then discuss how the ability of these methods to deal with really big datasets (petabytes of data) and easily adapt to different kinds of games and players allows for their use in an operational environment.

avatar for Ana Fernández del Río

Ana Fernández del Río

Data Science Director, Yokozuna Data
Ana Fernández del Río is the Data Science Director of Yokozuna Data. Her main goal is to understand and predict individual player behaviour, developing machine learning models that can be used in production.She is a Theoretical Physicist with a M.Sc. in Statistical Physics of Complex... Read More →

Tuesday April 9, 2019 15:00 - 15:30 CEST
STAGE 2 (Kulturbrauerei Maschinenhaus)

15:30 CEST

The King of LiveOps - Showcasing the Best of the Best
LiveOps are a big driver behind King's long-term success as a leader in mobile gaming, encouraging players to return day after day (and year after year).  At a high level, King achieves this by focusing on finding the very best content within its games and then showcasing this to a global audience.  This talk offers insights and key learnings that can be applied to any game, regardless of genre, and will cover topics including how to find "good" levels, design philosophy that drives LiveOps at King, and insights into the tech that is used to reach a global audience every day.

avatar for David Briggs

David Briggs

Game Designer, King
David Briggs specializes in level design for casual games, working with Big Fish, FreshGames, and Wooga before joining King’s Candy Crush Jelly Saga team in 2017. Before pursuing a career in games, David variously worked as a web developer, market research associate, and professional... Read More →
avatar for Tiago Correia Machado

Tiago Correia Machado

Game Designer, King
Tiago Machado has been working as a Game Designer since 2011 spending most of his professional career in Miniclip and King. He was behind hits like Gravity Guy and 8 Ball Pool Multiplayer before joining King in 2015. Currently in the Candy Crush Saga team, Tiago works closely with... Read More →

Tuesday April 9, 2019 15:30 - 16:00 CEST
STAGE 2 (Kulturbrauerei Maschinenhaus)

16:00 CEST

Game Online Services - Putting the Fun in Functional
Building and using online services for games is usually not the first choice of aspiring game developers. Neither is it for seasoned ones. Why is that and can we help it? We take a good look at what's at the table, what hurdles are commonly faced and how we can make it fun.

avatar for Carsten Orthbandt

Carsten Orthbandt

CTO, zeuz.io
Carsten Orthbandt, CTO at zeuz.io, is a seasoned industry veteran with more than 20 years of experience. Today he pushes the boundaries of what's possible in multiplayer infrastructure and hybrid cloud solutions. Carsten has always been a technology frontrunner, employing modern development tools and strategies ever... Read More →

Tuesday April 9, 2019 16:00 - 16:30 CEST
STAGE 2 (Kulturbrauerei Maschinenhaus)