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WORKSHOP [clear filter]
Monday, April 8


Workshop: Let's make a video game.... Unplugged!

Can you play Grand Theft Auto with the use of dice and is Diablo suitable for a family board game? Learn how to create paper versions of popular video games!

Thanks to this workshop, you will learn to: Differentiate and describe the most important computer game components behind the DNA of a brand, i.e.: unique selling point, core gameplay mechanics, gameplay loops, essence of experience. You will define video game mechanics, dynamics, aesthetics, player motivation, triggered emotions, behaviors that are evoked. And finally, you’ll just have fun practicing creativity and the ability to work in a team of enthusiasts like yourself. The result of the workshop will be a ready unplugged game, that all the participants can play.

The workshop is intended for all those interested in a game designer’s work, mostly for novices who are just thinking about joining the video game industry, but also to more experienced designers who want to expand their workshop and prove themselves in unusual tasks. The more the merrier!

avatar for Tymon Smektała

Tymon Smektała

Lead Designer, Techland
With almost 20 years of experience in the game industry – more than a decade asEditor-in-Chief of leading Polish gaming media outlets and more than 5 years as a gamedesigner at Techland – Smektała is still humbled by the creativity, inventiveness and “sky’s thelimit” mentality... Read More →

Monday April 8, 2019 10:00 - 13:00
SEMINAR ROOM (Kulturbrauerei Palais) Schönhauser Allee 36, 10435 Berlin, Germany


Workshop: Going Global with Your Game Content

 While the game industry continues to grow year over year, the often-unrecognized truth is that nearly 50% of that revenue is generated by the localized versions of games. More than ever, delivery game content to a global audience has become critical to the success of games, including the ability of indie games to find a diverse audience. Join this expert-led workshop to learn how to effectively address the key components of content culturalization, language localization, and international monetization and live ops, and be better prepared to maximize the chances for your game's global reach.  

avatar for Marie Amigues

Marie Amigues

CEO, Altagram
After living in Paris, Ottawa and New York, Marie Amigues settled in Berlin and created the first video game localization company of the city. In 2013, she founded Altagram, which grew to an international company with offices in Berlin, Seoul and Montreal.Following her studies in... Read More →
avatar for Nick Murray

Nick Murray

F2P Product, Live Ops and Monetization Consultant, GamesConsulting.net
Nick is a product and operations professional over a decade of experience in mobile, client and AAA gaming, with insights on both publishing and development. In the past he has worked for companies such as Aeria Games, Rovio, Ubisoft and GREE. He now works as a freelance consultant... Read More →
avatar for Kate Edwards

Kate Edwards

CEO, Geogrify
Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an... Read More →

Monday April 8, 2019 14:30 - 17:30
SEMINAR ROOM (Kulturbrauerei Palais) Schönhauser Allee 36, 10435 Berlin, Germany
Tuesday, April 9


Workshop: Twitch Extensions: Learn how to build interactive experiences that help you launch and grow your game
Build a Twitch Extension from start to finish in this 90-minute hands-on workshop. We'll provide an overview of Extensions, show examples that focus on enhancing a game's experience on Twitch, and run through the development process to get an Extension of your own up and running. This workshop is for developers who are proficient with JavaScript, HTML, and CSS. No prior experience with Extensions is required, but please bring your laptop!

avatar for Jonathan Bulava

Jonathan Bulava

Developer Advocacy Lead, Twitch
Jonathan Bulava leads the Developer Advocacy at Twitch focusing on educational content, outreach, and assistance for developers who build integrations for the Twitch community. Jon was previously the Managing Editor for Developer Marketing at Twitch, as well as the Editor in Chief... Read More →

Tuesday April 9, 2019 11:30 - 13:00
SEMINAR ROOM (Kulturbrauerei Palais) Schönhauser Allee 36, 10435 Berlin, Germany


Workshop: Efficient Game Design Strategies in CRYENGINE

Game development is software development, but it is also art, storytelling, music, world-building, and much more. An efficient game design team streamlines production and maximizes the skills that its members bring to diverse development tasks, from methodical problem-solving to subtle design. In this workshop, we’ll look at case studies of some games built in CRYENGINE V by teams ranging from one person to 150+ as examples of how to strategically make the most of the skills of development resources. We’ll particularly discuss visual scripting vs. coding, and when to choose one vs. both to insure that your team can work simultaneously and seamlessly to put each person’s best skills to use.

NOTE: If you’d like to follow along on your own laptop, please pre-install the latest version of CRYENGINE V and the Homebound game asset from the CRYENGINE marketplace. You can find helpful instructions for installing and getting started in the beginner’s guide.

avatar for Brian Dilg

Brian Dilg

CRYENGINE Learning Manager, Crytek
CRYENGINE Learning Manager Brian Dilg was programming and building his own computers by the time he was ten years old, a decade before personal computers first appeared. He brings 30 years of teaching and curriculum development experience to his position as CRYENGINE Learning Manager... Read More →

Tuesday April 9, 2019 14:30 - 17:30
SEMINAR ROOM (Kulturbrauerei Palais) Schönhauser Allee 36, 10435 Berlin, Germany