Loading…
avatar for Torkel Forner

Torkel Forner

Yager
Senior Game Designer
In my early-to-mid-twenties, after a couple of years of aimless studying, I found myself face to face with a simple question. What am I going to be when I grow up? After a quick analysis of my life, I realized that what I loved to think about, play and generally occupy most of my time with, was video games. I figured that there has to be a way to become one of the people who make them.

A couple of years later, I started my career in video games as a QA intern at YAGER in early 2010 and then had the good fortune to be hired as a game designer for the AI team. As work was winding down on Spec Ops: The Line, I moved back to Sweden to work at Avalanche Studios.

In 2013, I moved back to Berlin and YAGER and joined the Dreadnought team as a Game Designer. I am currently the Creative Director of The Cycle, a Competitive Quest Shooter in development at YAGER.